The article was originally published on VRfocus by Anton Zaitsev.
The virtual reality (VR) market is at low expectations right now. Impulsive investments go down. It’s time for conscious decisions and realistic business plans. Some developers who have published games on Steam have realized that there is no money in VR home use. Now they offer licenses for commercial use to VRcades. Still, such arcades are like cybercafés which mostly disappeared when home internet access became more commonplace.
Free roam VR is totally different. There is no way for a customer to get this experience at home. But could warehouse-scale VRcades pay for themselves – especially if they aren’t located in amusement parks?
Let’s dive in.
Goldman & Sachs reported in 2016 that the forecasted outcome for VR/AR revenue in 2025 was $23 Billion (USD) which is a “delayed uptake” scenario. Hardware TAM will represent a market size similar to the current videogame console market. Now everyone is much more pessimistic about VR. Unity CEO John Riccitiello spoke about that gap of disappointment at VRLA 2017. And he appealed to developers who must focus on surviving.
The headsets are getting cheaper. But besides Google Cardboards are there many VR headsets sold? Not very much if you compare with iPhones. And do the customers use the headsets? Not very often.
VR products compete with consoles and PC titles as well, not just with each other. It’s sad to say, but the VR user spends much more time on PC/console. There are certainly worrying numbers on the Steam Charts. Arizona Sunshine has 186 players in a month as of December 2017. Just compare this with Getting Over It with Bennett Foddy – 1069 players in a month. That’s before you compare it to, say, something like The Witcher, Fallout 4 or even Factorio. Even the last has tens of times more.
So what about developers surviving? Some offer commercial licenses for cybercafés. Check Keep Talking and Nobody Explodes for an instance. Not to mention Raw Data’s commercial license cost, It’s totally different business model. And it’s good opportunity to earn money out of the videogame.
You can only guess did developers of these games return their expenses. And did they do it with Steam or commercial licenses? But the truth is there is no super-profit in home use these days for sure. To survive developers should raise investments, close big deals or search for alternative business models.
Digital Out-of-Home Entertainment (DOE) is the hope of VR industry right now. There are three different types of location-based VR in the world. They differ with the rent cost which is the biggest item on the list of monthly expenses. The ROI will depend on it in the first place. Initial investments could differ but sustainability is more important in the perspective.
When we speak about VRcades it’s The VOID that often keeps popping up. They call their project a hyper-reality. If a player takes a lantern in VR, he feels it in real-life. The walls, the ladders, the wind, the sounds are real. It’s like the 7D cinema, but you don’t sit, you act.
To an entrepreneur, it’s like building a real-life escape game but a way more expensive. You should pour millions to open such a venue. It’s pure magic, but it costs a lot. It’s no wonder it has good bookings in Disneyland parks, but what if you want to open such a venue in your city? How many sessions a day will it be? Could you start such business without Disney investments and infrastructure?
How long does it take to return your investments? If you are not in Disneyland it’s good to have 3 sessions a day. If the player pays $30-60 for a session and the average number of players is 4, it’s $194,400 in a year without regard for monthly expenses like rent, staff fees, etc. So it’s better to close the deal with Disney.
The bad news is this train went off already. The good news is it’s not necessary to do something like The Void if you want to open location-based VRcade.
Free-roam VR is much more widespread across the globe. Players move and shoot zombies or other enemies. You don’t have to build walls, but you still need a lot of space. That’s the reason it’s also called warehouse scale VR.
If you have three sessions in a day, an average number of players is four and each player pays you $60 (USD) for a session, the monthly revenue would be about $21,600. But if you rent 3000 sq. ft, it will cost you $10,000 at least.
Don’t forget that there is no mass production of standard equipment for this. Zero Latency, for instance, use custom made markers, simulated weapon, and game controllers. Sometimes it’s hard to buy the right VR headset, and it goes without saying with custom-made equipment.
You’ll need to be sure about your marketing strategy to get all the sessions you can, so you’ll be satisfied with the profit.
Players don’t have to move around a lot if the game has other movement controls like teleportation or flying. In some games players seat all the time, in some they stand, step to and fro, rotate, duck and dodge.
In such case, you’ll need 50-70 sq. ft space. Lower rent allows you to charge $10 per player. If you have 3 sessions a day, the average number of players is four, the monthly revenue would be around $3,600 and you will pay $500 for rent. So, it seems room-scale VR has higher marginality.
This type of location-based VR is the closest to home use in terms of experience. Still, VR equipment is too expensive to have it at home ($450 for Oculus Rift, $600 for HTC Vive and $1500 for the VR ready PC). Actually, you’ll need a separate room for a room-scale VR system like HTC Vive. It’s not for everyone.
The problem with room-scale VRcades is that if they don’t offer some exclusive content, they will vanish anyway as cybercafés did.
The success of VRcade business depends on content a lot. Here are some crucial points of what content should VRcade provide.
Single-player games are basically useless for VRcades. The real-life escape game business model is a proof of concept.
So VR games should be team-based by design. A player shouldn’t be able to make it without their pals. They must help each other.
Games should be simple enough for your grandmother to play. They appeal to a wide audience. VRcades customers are not geeks, they are companies of friends, colleagues or families.
What you can learn from escape games, that a team must beat a game in 60 minutes, and you have a clear goal in the end.
Action and horror seem to be obvious genres. But in fact, they are not for everyone. Adventure, on the other hand, is the best option for cooperative time-limited gameplay. Colorful fantasy is as good as a breathtaking space odyssey.
Also, VR must give you a thrill. The key point is an experience you can’t get in real-life. Flying in the outer space, shooting fireballs with your own hands, that kind of stuff.
There is not so much VR cooperative adventures that are suitable for VRcades. So entrepreneur’s best option is to address to professional VR developer which is specialized in that kind of games.
If VRcade provides such games, it has better chances to keep going in the future. People watch movies at home, but going to a movie theatre is an event, something for you can do with other people.
Not everyone likes amusement parks because rollercoaster can cause nausea. It’s the same with VR. Some individuals experience motion sickness in VR more or less. There are four solutions to minimize this issue.
The Controls: The common movement control in VR is teleportation. It’s 100% motion-sicknessless. If the game has no such option, there are a few workarounds. Players could use some vehicles to move – airplanes or mech robots for example. Or they can fly using controllers or hand tracker devices. Or they can walk around as long as a room-scale game allows.
No walking via pushing controller’s buttons or/and uncontrolled movement like sudden player’s body’s turn is allowed.
The Game Master: A game master should check if somebody feels sick and offer to turn less and/or put off the headset for a while. It’s a human factor, so pay attention to it.
The Game Master’s App: It’s great if the game master has an option to skip sequence for this player particularly. It means the developer should provide an application for the game master to watch the players’ actions and help them with puzzles and stuff.
Candies: You should have sour candies onboard (just like they do on airplanes). No joke.
Typically VR arcades just started have a common problem with marketing. They try to promote VR itself, show powerful headsets to the customers. And it works badly. Screenshots from VR game don’t work. People with headsets put on are anti-social.
As escape games owners you should know that the escape games should be promoted with photos captured players’ emotions. The recipe is the same. Shoot people. Shoot the players’ emotions after the game, when they put the headsets off.
If you have players’ photos it’s already enough. But some VR arcades make beautiful futuristic decorations or themed decorations based on the VR game setting. It’s a good ‘topping’ to the experience.
As for the marketing texts, you should sell emotions and experience as always. Flying in the space, shooting fireballs with your bare hands – is what you don’t have in your real-life. And it’s a great thing to try in VR.
Thank you for your interest!
Our managers will call you as soon as possible.
Effective Date: 14th May, 2018
This Privacy Policy describes:
This Privacy Policy applies to Avatarico's games, websites and related services, which we here collectively call the Service. We may periodically update this Privacy Policy by posting a new version on Avatarico.com. If we make any material changes, we will notify you by posting a notice in the Service prior to the change becoming effective. Your continued use of the Service after the effective date will be subject to the new Privacy Policy.
If you have questions about data protection, or if you have any requests for resolving issues with your personal data, we encourage you to primarily contact us through the game so we can reply to you more quickly.
Name of the controller: Avatarico LLC
email: support@avatarico.com
When you request a callback on Avatarico.com, we collect data from you. We use these data to contact you and to make offers more suitable for you.
Filling up the form on our website you provide us the following information:
We use these data to contact you, to make offers more suitable for you and for analytics purposes.
Apart from Avatarico, your data can be accessed by others in the following situations:
We may provide this information to our partners only with your consent. These partners process your data only at and according to Avatarico´s instructions.
These partners may access your data and operate under their own privacy policies. We encourage you to check their privacy policies to learn more about their data processing practices.
The following are the links to the advertising and analytics partners’ privacy policies:
In order to combat fraud and illegal activity, we may exchange data with other companies and organizations and provide it to public authorities in response to lawful requests.
We may also disclose your data based on your consent, to comply with the law or to protect the rights, property or safety of us, our clients or others.
Our emails are run on an opt-out basis, and we never send unsolicited emails. If you do not want to receive emails from us, you can unsubscribe from them at any time using the clear instructions found in every email we send.
If you provide your phone number requesting a callback we will call you as many times as we believe will be useful to reach you.
In most cases, we also create a Avatarico-specific ID for you when you use the Service.
To perform the contract, we process data necessary to
To provide a great Service to our players, we have a legitimate interest to collect and process necessary data to
To show you personalized advertisements in the Service as well as in other websites and services (including email) we have a legitimate interest to process necessary data to
For information on how to opt-out from personalized advertisements, see section 'Your rights and options' below.
Ensuring a level playing field in the Service is a top priority for us. In order to keep the Service and its social features safe and fair, to fight fraud and ensure acceptable use otherwise, we have a legitimate interest to process necessary data to
In all of the above cases and purposes, we may analyze, profile and segment all collected data.
With your consent, we may process your data for additional purposes, such as using your GPS location to show you local events.
Apart from Avatarico, your data can be accessed by others in the following situations:
Social features are a core component of our games. Other players and users may, for example, see your profile data, in-game activities and read the messages you have posted.
Avatarico has partners to perform services for us. These partners process your data only at and according to Avatarico´s instructions to provide the Service, such as hosting, player support, advertising, analytics and fraud prevention.
In order to combat fraud and illegal activity, we may exchange data with other companies and organizations and provide it to public authorities in response to lawful requests.
We may also disclose your data based on your consent, to comply with the law or to protect the rights, property or safety of us, our players or others.
The Service includes features from our partners, such as social media interaction tools and in-game advertising.
These partners may access your data and operate under their own privacy policies. We encourage you to check their privacy policies to learn more about their data processing practices.
Our Service is global by nature and your data can therefore be transferred to anywhere in the world. Because different countries may have different data protection laws than your own country, we take steps to ensure adequate safeguards are in place to protect your data as explained in this Policy. Adequate safeguards that our partners may use include standard contractual clauses approved by EU Commission and the Privacy Shield certification in case of transfers to the USA.
You may opt-out of receiving promotional communications, such as marketing emails from us by following the instructions in such communications.
You can opt-out of interest-based advertising on mobile applications by checking the privacy settings of your Android or iOS device and selecting "limit ad tracking" (Apple iOS) or "opt-out of interest based ads" (Android).
For personalized in-game offers opt-out, you can use the options provided in the game settings.
If you request, we will provide you a copy of your personal data in an electronic format.
You also have the right to correct your data, have your data deleted, object how we use or share your data, and restrict how we use or share your data. You can always withdraw your consent, for example by turning off GPS location sharing in your mobile device settings.
We will respond to all requests within a reasonable timeframe. If you have an unresolved privacy or data use concern that we have not addressed satisfactorily, please contact your local data protection authority for unresolved complaints.
Like most online services, we and our partners use cookies and similar technologies to provide and personalize the Service, analyse use, target advertisements and prevent fraud. You can disable cookies in your browser settings, but some parts of the Service may then not function properly.
In order to help ensure a secure and safe player experience, we are continuously developing and implementing administrative, technical and physical security measures to protect your data from unauthorized access or against loss, misuse or alteration.
We retain your data for as long as your account is active or as needed to provide you the Service. We will for example periodically de-identify unused game accounts and we regularly review and de-identify unnecessary data.
Note that if you ask us to remove your personal data, we will retain your data as necessary for our legitimate business interests, such as to comply with our legal obligations, resolve disputes, and enforce our agreements.
We do not knowingly collect or solicit personal data about or direct or target interest based advertising to anyone under the age of 13 or knowingly allow such persons to use our Services. If you are under 13, please do not send any data about yourself to us, including your name, address, telephone number, or email address. No one under the age of 13 may provide any personal data. If we learn that we have collected personal data about a child under age 13, we will delete that data as quickly as possible. If you believe that we might have any data from or about a child under the age of 13, please contact us.
Cookies are tiny text files that are stored on your computer, tablet or mobile phone when you visit a website. They mean that the website will remember you and how you've used the site every time you come back.
If you want to know more about cookies, head to aboutcookies.org
We use cookies to keep track of what you've bought from us and what you've done on the site. Cookies also mean you can use services such as tracking your order, checking your account or topping up.
Our cookies don't hold personal information such as your name or bank details - they simply let us find that information once you're logged in. We take looking after your details seriously – we're always monitoring and improving how we protect your personal information.
To have a successful browsing experience, you must have cookies enabled on your internet browser. The more popular ones are:
You can still see the website if you choose not to enable cookies. If cookies aren't enabled, your browsing experience will be limited to just browsing our site.
You can control how you use cookies in your browser. If you don't know what browser you're using, find out by:
If you'd like to find out how to stop websites using cookies to remember what sites you visit, choose your browser from the list. This will take you to the browser's respective page where you can manage your cookies and site data: